If you have a lot more materials than that, see comments above. A model like the above should have only a handful of materials: one for all the transparent bits (such as the latticework in the pavilion), one for the building, one for the pavilion floor, maybe one more for the windows. To work around this, save your rhino file as a version 5. Behind the scene, 5 keyshot studios including custom materials. If you are using windows and installed Rhino 6, Keyshot will not recognize a Rhino 6. Sometimes the materials are not found/applied properly this can usually be fixed with careful tweaking of the import settings, but you can also go through and attach them manually after import. Discover the 3D design file, with a step by step rhino. Modelling and rendering of Logitech M185 wireless mouseRhinoceros 5Keyshot 5. I'd probably stick to that if I were you. Next, FBX is the most standard format for 3D models in Unity. If this is the situation you're in, I suggest backing up, and reading/watching a few tutorials on how to design and model for realtime games. Windows Design & Photo Viewers & Editors KeyShot Rhino Plugin 2.0. The KeyShot user interface makes the 3D rendering and animation process simple and fast. I see a lot of latticework on the pavilion behind the building - if all that is done with mesh geometry (rather than transparent textures), I shudder to think how many polygons that must be! KeyShot Rhino Plugin version 2.0 (keyshot5.exe). First, your model is probably way too "heavy" (i.e.
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